vkCmdDrawMeshTasksEXT(3)

# vkCmdDrawMeshTasksEXT(3) Manual Page

## Name

vkCmdDrawMeshTasksEXT - Draw mesh task work items

## C Specification

To record a mesh tasks drawing command, call:

    // Provided by VK_EXT_mesh_shader
    void vkCmdDrawMeshTasksEXT(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    groupCountX,
        uint32_t                                    groupCountY,
        uint32_t                                    groupCountZ);

## Parameters

- `commandBuffer` is the command buffer into which the command will be recorded.

- `groupCountX` is the number of local workgroups to dispatch in the X dimension.

- `groupCountY` is the number of local workgroups to dispatch in the Y dimension.

- `groupCountZ` is the number of local workgroups to dispatch in the Z dimension.

## Description

When the command is executed, a global workgroup consisting of `groupCountX` × `groupCountY` × `groupCountZ` local workgroups is assembled.

Valid Usage

- VUID-vkCmdDrawMeshTasksEXT-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to VK_FILTER_LINEAR, `reductionMode` equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, and `compareEnable` equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

- VUID-vkCmdDrawMeshTasksEXT-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to VK_FILTER_LINEAR and `reductionMode` equal to either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

- VUID-vkCmdDrawMeshTasksEXT-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to VK_SAMPLER_MIPMAP_MODE_LINEAR, `reductionMode` equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE, and `compareEnable` equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT

- VUID-vkCmdDrawMeshTasksEXT-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to VK_SAMPLER_MIPMAP_MODE_LINEAR and `reductionMode` equal to either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT

- VUID-vkCmdDrawMeshTasksEXT-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawMeshTasksEXT-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be VK_IMAGE_VIEW_TYPE_1D or VK_IMAGE_VIEW_TYPE_2D

- VUID-vkCmdDrawMeshTasksEXT-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawMeshTasksEXT-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to VK_TRUE is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawMeshTasksEXT-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT

- VUID-vkCmdDrawMeshTasksEXT-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT

- VUID-vkCmdDrawMeshTasksEXT-None-07888
  If a VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT

- VUID-vkCmdDrawMeshTasksEXT-None-02692
  If a VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

- VUID-vkCmdDrawMeshTasksEXT-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with VK_FILTER_CUBIC_EXT as a result of this command, it must not have a VkImageViewType of VK_IMAGE_VIEW_TYPE_3D, VK_IMAGE_VIEW_TYPE_CUBE, or VK_IMAGE_VIEW_TYPE_CUBE_ARRAY

- VUID-vkCmdDrawMeshTasksEXT-filterCubic-02694
  Any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksEXT-filterCubicMinmax-02695
  Any VkImageView being sampled with VK_FILTER_CUBIC_EXT with a reduction mode of either VK_SAMPLER_REDUCTION_MODE_MIN or VK_SAMPLER_REDUCTION_MODE_MAX as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksEXT-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM

- VUID-vkCmdDrawMeshTasksEXT-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM as a result of this command must sample with VK_FILTER_CUBIC_EXT

- VUID-vkCmdDrawMeshTasksEXT-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with VK_FILTER_CUBIC_EXT as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM

- VUID-vkCmdDrawMeshTasksEXT-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV sampled as a result of this command must only be sampled using a VkSamplerAddressMode of VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

- VUID-vkCmdDrawMeshTasksEXT-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

- VUID-vkCmdDrawMeshTasksEXT-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

- VUID-vkCmdDrawMeshTasksEXT-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT

- VUID-vkCmdDrawMeshTasksEXT-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT

- VUID-vkCmdDrawMeshTasksEXT-None-08600
  If a a bound shader was created with a pipeline layout and statically uses a set n, a descriptor set must have been bound to n at the same pipeline bind point, with layouts compatible for set n with the layout(s) used to create the shader, as described in [descriptors-compatibility]

- VUID-vkCmdDrawMeshTasksEXT-None-08601
  If a a bound shader was created with a pipeline layout or specified push constant ranges and statically uses a push constant value, that value must have been set for the same pipeline bind point, with push constant ranges that are compatible with the push constant range used to create the shader

- VUID-vkCmdDrawMeshTasksEXT-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawMeshTasksEXT-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid if they are accessed as described by descriptor validity by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

- VUID-vkCmdDrawMeshTasksEXT-imageLayout-00344
  If an image descriptor is accessed by a shader, the VkImageLayout must match the subresource accessible from the VkImageView as defined by the image layout matching rules

- VUID-vkCmdDrawMeshTasksEXT-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

- VUID-vkCmdDrawMeshTasksEXT-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically accessed

- VUID-vkCmdDrawMeshTasksEXT-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT

- VUID-vkCmdDrawMeshTasksEXT-None-08119
  If a descriptor is dynamically used with a VkPipeline created with VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksEXT-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksEXT-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksEXT-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawMeshTasksEXT-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksEXT-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksEXT-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksEXT-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksEXT-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawMeshTasksEXT-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in [spirvenv-image-dimensions]

- VUID-vkCmdDrawMeshTasksEXT-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawMeshTasksEXT-OpImageWrite-08795
  If a VkImageView created with a format other than VK_FORMAT_A8_UNORM is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawMeshTasksEXT-OpImageWrite-08796
  If a VkImageView created with the format VK_FORMAT_A8_UNORM is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawMeshTasksEXT-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawMeshTasksEXT-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksEXT-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksEXT-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksEXT-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksEXT-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksEXT-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksEXT-OpImageSampleWeightedQCOM-06971
  If `OpImageSampleWeightedQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM

- VUID-vkCmdDrawMeshTasksEXT-OpImageSampleWeightedQCOM-06972
  If `OpImageSampleWeightedQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM

- VUID-vkCmdDrawMeshTasksEXT-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM or VK_FORMAT_FEATURE_2_BLOCK_MATCHING_SXD_BIT_QCOM

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchSADQCOM-12420
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM or VK_FORMAT_FEATURE_2_BLOCK_MATCHING_SXD_BIT_QCOM

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, and the blockMatchExtendedClampToEdge feature is not enabled or the input sampler was not created with both `addressModeU` and `addressModeV` equal to VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksEXT-OpImageSampleWeightedQCOM-06977
  If `OpImageSampleWeightedQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM

- VUID-vkCmdDrawMeshTasksEXT-OpImageSampleWeightedQCOM-06978
  If any command other than `OpImageSampleWeightedQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, and the blockMatchExtendedClampToEdge feature is not enabled or the input sampler was not created with both `addressModeU` and `addressModeV` equal to VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchWindow-12421
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction uses a VkSampler as a result of this command, and the `blockMatchExtendedClampToEdge` feature is not enabled, the input sampler must not have been created with either `addressModeU` or `addressModeV` equal to VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

- VUID-vkCmdDrawMeshTasksEXT-addressModeU-12422
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction uses a VkSampler as a result of this command, and the input sampler was created with either `addressModeU` or `addressModeV` equal to VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, then the sampler must have been created with both `addressModeU` and `addressModeV` equal to VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE

- VUID-vkCmdDrawMeshTasksEXT-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawMeshTasksEXT-None-09600
  If a descriptor with type equal to any of VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM, VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawMeshTasksEXT-micromap-11636
  If an acceleration structure is accessed as a result of this command through an `OpRayQueryProceedKHR` operation , the `VK_EXT_opacity_micromap` extension is not enabled, and the acceleration structure is built using geometry with a VkAccelerationStructureTrianglesOpacityMicromapKHR structure included in its `pNext` chain, the shader must have specified a `OpacityMicromapIdKHR` execution mode with its specialization constant operand equal to VK_TRUE

- VUID-vkCmdDrawMeshTasksEXT-micromap-11637
  If an acceleration structure is accessed as a result of this command and the acceleration structure was constructed through deserialization, all micromap arrays referenced by the acceleration structure that were not replaced by an acceleration structure update command must have been deserialized using the serialized data of the corresponding micromaps used to originally build the acceleration structure prior to the execution of this command on the device

- VUID-vkCmdDrawMeshTasksEXT-micromap-11638
  If an acceleration structure is accessed as a result of this command and the acceleration structure is built using geometry with an `indexBuffer` containing both VkOpacityMicromapSpecialIndexKHR values and indices into an associated micromap array, any VkPipeline bound to the pipeline bind point used by this command must not have been created with `flags` that includes VK_PIPELINE_CREATE_2_OPACITY_MICROMAP_DISALLOW_MIXED_SPECIAL_INDEX_BIT_KHR

- VUID-vkCmdDrawMeshTasksEXT-micromap-11639
  If an acceleration structure is accessed as a result of this command and the acceleration structure is built using geometry with an `indexBuffer` containing both VkOpacityMicromapSpecialIndexKHR values and indices into an associated micromap array, any VkShaderEXT that accessed the descriptor must not have been created with `flags` that includes VK_SHADER_CREATE_OPACITY_MICROMAP_DISALLOW_MIXED_SPECIAL_INDEX_BIT_EXT

- VUID-vkCmdDrawMeshTasksEXT-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM property that is bound to a resource accessed as a result of this command must be the active bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawMeshTasksEXT-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_FRAGMENT_BIT, and/or VK_SHADER_STAGE_COMPUTE_BIT

- VUID-vkCmdDrawMeshTasksEXT-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT layout

- VUID-vkCmdDrawMeshTasksEXT-pDescription-09900
  If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with the VK_TENSOR_USAGE_SHADER_BIT_ARM usage flag set

- VUID-vkCmdDrawMeshTasksEXT-dimensionCount-09905
  If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawMeshTasksEXT-OpTypeTensorARM-09906
  If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawMeshTasksEXT-OpTensorReadARM-12462
  If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command, using `OpTensorReadARM` or `OpTensorWriteARM`, and the underlying VkTensorARM object was created with a VK_TENSOR_TILING_BRICK_16_WIDE_ARM, VK_TENSOR_TILING_BRICK_8_WIDE_ARM, VK_TENSOR_TILING_BRICK_4_WIDE_ARM, VK_TENSOR_TILING_BLOCK_U_INTERLEAVED_ARM, or VK_TENSOR_TILING_BLOCK_U_INTERLEAVED_64K_ARM VkTensorTilingARM, and the object read or written is an array, then the innermost coordinate provided to `OpTensorReadARM` or `OpTensorWriteARM` via the `Coordinates` operand must be a multiple of the largest power of 2 that is less than or equal to the number of components of the array

- VUID-vkCmdDrawMeshTasksEXT-pNext-12463
  If a VK_DESCRIPTOR_TYPE_TENSOR_ARM descriptor is accessed as a result of this command and the corresponding VkTensorARM object was created with a VkTensorRollingBackingCreateInfoARM structure in the `pNext` chain of VkTensorCreateInfoARM, then the number of elements accessed with one `OpTensorReadARM` or `OpTensorWriteARM`, must be less than or equal to the number of elements available from the starting coordinate in the rolling backing along the innermost dimension, defined as `wraps`[`dimensionCount` - 1] - InnermostCoordinate % `wraps`[`dimensionCount` - 1] where InnermostCoordinate is the last component of the coordinates array provided via the `Coordinates` operand

- VUID-vkCmdDrawMeshTasksEXT-None-12472
  Descriptors dynamically accessed in bound descriptor heaps must be valid

- VUID-vkCmdDrawMeshTasksEXT-None-11297
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses a `OpTypeStruct` decorated with `Block` or `BufferBlock` using that mapping, the calculated offset for the resource heap must be a multiple of `bufferDescriptorAlignment`

- VUID-vkCmdDrawMeshTasksEXT-None-11298
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses an `OpTypeImage` or `OpTypeSampledImage` using that mapping, the calculated offset for the resource heap must be a multiple of `imageDescriptorAlignment`

- VUID-vkCmdDrawMeshTasksEXT-None-11299
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses an `OpTypeSampler` or `OpTypeSampledImage` using that mapping, the calculated offset for the sampler heap must be a multiple of `samplerDescriptorAlignment`

- VUID-vkCmdDrawMeshTasksEXT-None-11397
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_PUSH_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_SHADER_RECORD_INDEX_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses an `OpTypeTensorARM` using that mapping, the calculated offset for the resource heap must be a multiple of `tensorDescriptorAlignment`

- VUID-vkCmdDrawMeshTasksEXT-None-11300
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a multiple of 4

- VUID-vkCmdDrawMeshTasksEXT-None-11301
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a valid VkDeviceAddress backed by physical memory at every offset specified by each mapping

- VUID-vkCmdDrawMeshTasksEXT-None-11302
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a valid VkDeviceAddress

- VUID-vkCmdDrawMeshTasksEXT-None-11304
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a multiple of 8

- VUID-vkCmdDrawMeshTasksEXT-None-11305
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address at the expected location in push data must be a valid VkDeviceAddress backed by physical memory at every offset specified by each mapping

- VUID-vkCmdDrawMeshTasksEXT-None-11306
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the value of the address pointed to by the address in push data must be a valid VkDeviceAddress

- VUID-vkCmdDrawMeshTasksEXT-None-11308
  For each descriptor heap that is statically used by a bound shader, either directly or via a descriptor mapping, a valid descriptor heap must be bound

- VUID-vkCmdDrawMeshTasksEXT-None-11309
  If a bound shader was created as a VkShaderEXT with the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag or as part of a pipeline with the VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT flag, execution of this command must not result in any descriptor read accessing data outside of the user range of the respective heap bound by `vkCmdBind*HeapEXT` commands

- VUID-vkCmdDrawMeshTasksEXT-None-11372
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer or uniform texel buffer through a descriptor in the bound resource heap, that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for `uniformBuffers`, the `robustBufferAccess2` feature is not enabled, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the descriptor specified via VkDeviceAddressRangeKHR when the descriptor was written

- VUID-vkCmdDrawMeshTasksEXT-None-11373
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer or storage texel buffer through a descriptor in the bound resource heap, that stage was created without enabling either VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS or VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2 for `storageBuffers`, the `robustBufferAccess2` feature is not enabled, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the descriptor specified by VkDeviceAddressRangeKHR when the descriptor was written

- VUID-vkCmdDrawMeshTasksEXT-None-11374
  If the `robustBufferAccess2` feature is not enabled, the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, uniform texel buffer, storage buffer, or storage texel buffer, that shader must not access values outside of the range of the buffer as specified by VkDeviceAddressRangeKHR when the descriptor was written

- VUID-vkCmdDrawMeshTasksEXT-pBindInfo-11375
  If any bound shader uses an embedded sampler via a descriptor mapping, the value of `pBindInfo->reservedRangeSize` set for vkCmdBindSamplerHeapEXT must be greater than or equal to `minSamplerHeapReservedRangeWithEmbedded`

- VUID-vkCmdDrawMeshTasksEXT-None-11376
  If a bound shader was created as a VkShaderEXT with the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag or as part of a pipeline with the VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT flag, and that shader statically uses a push constant value, that value must have been set by vkCmdPushDataEXT

- VUID-vkCmdDrawMeshTasksEXT-None-11398
  If a bound shader was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_DATA_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_DATA_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_RESOURCE_HEAP_DATA_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the access must not be out of bounds

- VUID-vkCmdDrawMeshTasksEXT-None-11437
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a resource using that mapping, the buffer from which the address in push data was queried must have been created with the VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT usage flag set

- VUID-vkCmdDrawMeshTasksEXT-None-11438
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a uniform buffer using that mapping, the address that the uniform buffer is mapped to must have been queried from a buffer created with the VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT usage flag set

- VUID-vkCmdDrawMeshTasksEXT-None-11441
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_RESOURCE_HEAP_DATA_EXT and a shader accesses a uniform buffer using that mapping, the address that the uniform buffer is mapped to must be aligned to `minUniformBufferOffsetAlignment`

- VUID-vkCmdDrawMeshTasksEXT-None-11439
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a storage buffer using that mapping, the address that the storage buffer is mapped to must have been queried from a buffer created with the VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage flag set

- VUID-vkCmdDrawMeshTasksEXT-None-11442
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses a storage buffer using that mapping, the address that the storage buffer is mapped to must be aligned to `minStorageBufferOffsetAlignment`

- VUID-vkCmdDrawMeshTasksEXT-None-11485
  If a pipeline is bound to the pipeline bind point used by this command, or shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, and a shader accesses an acceleration structure using that mapping, the address that the acceleration structure is mapped to must be an acceleration structure address retrieved from a VkAccelerationStructureKHR object via vkGetAccelerationStructureDeviceAddressKHR or handle retrieved from a VkAccelerationStructureNV object via vkGetAccelerationStructureHandleNV

- VUID-vkCmdDrawMeshTasksEXT-index-11450
  If a shader uses a sampler descriptor to sample an image as a result of this command, and that sampler descriptor uses a custom border color with an index defined by VkSamplerCustomBorderColorIndexCreateInfoEXT, the value of VkSamplerCustomBorderColorIndexCreateInfoEXT::`index` must have been registered before this command was recorded, and still be registered during the sampling operation, with an identically defined color

- VUID-vkCmdDrawMeshTasksEXT-protectedNoFault-11455
  If `protectedNoFault` is not supported, a pipeline is bound to the pipeline bind point used by this command, or a shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_PUSH_ADDRESS_EXT, VK_DESCRIPTOR_MAPPING_SOURCE_SHADER_RECORD_ADDRESS_EXT, or VK_DESCRIPTOR_MAPPING_SOURCE_INDIRECT_ADDRESS_EXT, the address that the resource is mapped to must have been queried from a buffer created without the VK_BUFFER_CREATE_PROTECTED_BIT create flag set

- VUID-vkCmdDrawMeshTasksEXT-protectedNoFault-11456
  If `protectedNoFault` is not supported, a pipeline is bound to the pipeline bind point used by this command, or a shader is bound to a shader stage used by this command, and it was created with a descriptor mapping using VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_EXT or VK_DESCRIPTOR_MAPPING_SOURCE_HEAP_WITH_INDIRECT_INDEX_ARRAY_EXT, the address of the indirect memory must have been queried from a buffer created without the VK_BUFFER_CREATE_PROTECTED_BIT create flag set

- VUID-vkCmdDrawMeshTasksEXT-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to VK_PIPELINE_BIND_POINT_GRAPHICS

- VUID-vkCmdDrawMeshTasksEXT-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to VK_PIPELINE_BIND_POINT_GRAPHICS

- VUID-vkCmdDrawMeshTasksEXT-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawMeshTasksEXT-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawMeshTasksEXT-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo::`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo::`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawMeshTasksEXT-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo::`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo::`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawMeshTasksEXT-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksEXT-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksEXT-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, and feedback loop is not enabled for VK_IMAGE_ASPECT_COLOR_BIT on that attachment, it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksEXT-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, and feedback loop is not enabled for VK_IMAGE_ASPECT_DEPTH_BIT on that attachment, it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksEXT-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, and feedback loop is not enabled for VK_IMAGE_ASPECT_STENCIL_BIT on that attachment, it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksEXT-None-12338
  If a color attachment is read in this command in any way other than as an attachment, or has been read by any prior command in this subpass as a non-attachment, and feedback loop is not enabled for VK_IMAGE_ASPECT_COLOR_BIT on that attachment, the color attachment must not be written to by this command

- VUID-vkCmdDrawMeshTasksEXT-None-12339
  If a depth attachment is read in this command in any way other than as an attachment, or has been read by any prior command in this subpass as a non-attachment, and feedback loop is not enabled for VK_IMAGE_ASPECT_DEPTH_BIT on that attachment, the depth attachment must not be written to by this command

- VUID-vkCmdDrawMeshTasksEXT-None-12340
  If a stencil attachment is read in this command in any way other than as an attachment, or has been read by any prior command in this subpass as a non-attachment, and feedback loop is not enabled for VK_IMAGE_ASPECT_STENCIL_BIT on that attachment, the stencil attachment must not be written to by this command

- VUID-vkCmdDrawMeshTasksEXT-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawMeshTasksEXT-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawMeshTasksEXT-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be VK_STENCIL_OP_KEEP

- VUID-vkCmdDrawMeshTasksEXT-None-07831
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07832
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SCISSOR dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08617
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_WIDTH dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the effective rasterization input topology is in the line topology class, then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BIAS dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `depthBiasEnable` is VK_TRUE, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07835
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_BLEND_CONSTANTS dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and an active color attachment current value of `blendEnable` is VK_TRUE with a blend equations where any VkBlendFactor member is VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_ALPHA, or VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `depthBoundsTestEnable` is VK_TRUE, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `stencilTestEnable` is VK_TRUE, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_WRITE_MASK dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `stencilTestEnable` is VK_TRUE, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_REFERENCE dynamic state enabled, the current value of and `rasterizerDiscardEnable` is VK_FALSE, the current value of `stencilTestEnable` is VK_TRUE, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to VK_TRUE, then the active depth attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

- VUID-vkCmdDrawMeshTasksEXT-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `sampleLocationsEnable` is VK_TRUE, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_CULL_MODE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRONT_FACE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `depthTestEnable` is VK_TRUE, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_COMPARE_OP dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `depthTestEnable` is VK_TRUE, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_STENCIL_OP dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, the current value of `stencilTestEnable` is VK_TRUE, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-04137
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, the current value of `viewportWScalingEnable` is VK_TRUE, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV dynamic state enabled, the current value of `viewportWScalingEnable` is VK_TRUE, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-04139
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `shadingRateImageEnable` is VK_TRUE, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `shadingRateImageEnable` is VK_TRUE, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to VK_TRUE, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-logicOp-04878
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LOGIC_OP_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `logicOpEnable` is VK_TRUE, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksEXT-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksEXT-blendEnable-04727
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, then for each color attachment, if the corresponding image view’s format features do not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, then the corresponding current value of `blendEnable` must be VK_FALSE

- VUID-vkCmdDrawMeshTasksEXT-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is VK_FALSE, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksEXT-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawMeshTasksEXT-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksEXT-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksEXT-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksEXT-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksEXT-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksEXT-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksEXT-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawMeshTasksEXT-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-None-09364
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, the current render pass instance was begun with vkCmdBeginRendering, and it includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then the last call to vkCmdSetColorBlendEnableEXT must have set the blend enable to VK_FALSE prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-09365
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic state enabled, the current render pass instance was begun with vkCmdBeginRendering, and it includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then the last call to vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to VK_SAMPLE_COUNT_1_BIT prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-09368
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, the current render pass instance was begun with vkCmdBeginRendering, and it includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then the last call to vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-09369
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, the current render pass instance was begun with vkCmdBeginRendering, and it includes a color attachment that uses the VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID resolve mode, then the last call to vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-attachmentCount-07750
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of active color attachments

- VUID-vkCmdDrawMeshTasksEXT-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `discardRectangleEnable` is VK_TRUE, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawMeshTasksEXT-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `discardRectangleEnable` is VK_TRUE, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawMeshTasksEXT-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `discardRectangleEnable` is VK_TRUE, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingLocalRead-11797
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingLocalRead` feature is enabled, the VK_RENDERING_LOCAL_READ_CONCURRENT_ACCESS_CONTROL_BIT_KHR flag is specified, and an attachment is being used as a feedback loop as specified by VK_RENDERING_ATTACHMENT_INPUT_ATTACHMENT_FEEDBACK_BIT_KHR, VkRenderingAttachmentFlagsInfoKHR::`flags` for that attachment must include VK_RENDERING_ATTACHMENT_INPUT_ATTACHMENT_FEEDBACK_BIT_KHR

- VUID-vkCmdDrawMeshTasksEXT-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT

- VUID-vkCmdDrawMeshTasksEXT-layers-10831
  If the current render pass instance was created with VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE or VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE, and the bound graphics pipeline was created with VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawMeshTasksEXT-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksEXT-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksEXT-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksEXT-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksEXT-pNext-07935
  If this command is called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to VK_TRUE, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawMeshTasksEXT-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksEXT-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-pColorAttachments-11539
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->resolveImageView` was not VK_NULL_HANDLE, then the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, there is a graphics pipeline bound, depth test is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-pDepthAttachment-11540
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, there is a graphics pipeline bound, depth test is enabled, and the VkRenderingInfo::`pDepthAttachment->resolveImageView` was not VK_NULL_HANDLE, then the VkCustomResolveCreateInfoEXT::`depthAttachmentFormat` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has not yet been recorded in the render pass instance, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-pStencilAttachment-11860
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->resolveImageView` was not VK_NULL_HANDLE, then the VkCustomResolveCreateInfoEXT::`stencilAttachmentFormat` used to create the pipeline must not be VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-flags-10582
  If the current render pass instance was begun with a vkCmdBeginRendering call in `commandBuffer`, its VkRenderingInfo::`flags` parameter must not have VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT set unless VK_RENDERING_CONTENTS_INLINE_BIT_KHR is also set

- VUID-vkCmdDrawMeshTasksEXT-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawMeshTasksEXT-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawMeshTasksEXT-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_POLYGON_MODE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic state enabled, and `alphaToCoverageEnable` was VK_TRUE in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksEXT-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to VK_TRUE, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksEXT-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07627
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07629
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the VK_SHADER_STAGE_GEOMETRY_BIT stage or a graphics pipeline is bound which was created with both a VK_SHADER_STAGE_GEOMETRY_BIT stage and the VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `conservativeRasterizationMode` is VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-conservativePointAndLineRasterization-07499
  If the `VK_EXT_conservative_rasterization` extension is enabled, `conservativePointAndLineRasterization` is not supported, a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the effective rasterization input topology is in the line or point topology class, then the current value of `conservativeRasterizationMode` must be VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT

- VUID-vkCmdDrawMeshTasksEXT-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the VK_SHADER_STAGE_VERTEX_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, and the effective rasterization input topology is in the line topology class, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, and the effective rasterization input topology is in the line topology class, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `stippledLineEnable` is VK_TRUE, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic state enabled, the effective rasterization input topology is in the line topology class, and the current `lineRasterizationMode` is VK_LINE_RASTERIZATION_MODE_BRESENHAM or VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be VK_FALSE

- VUID-vkCmdDrawMeshTasksEXT-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT dynamic state enabled, and the current value of `depthClampEnable` is VK_TRUE, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `coverageToColorEnable` is VK_TRUE, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `coverageModulationMode` is any value other than VK_COVERAGE_MODULATION_MODE_NONE_NV, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV dynamic state enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and the current value of `coverageModulationTableEnable` is VK_TRUE, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawMeshTasksEXT-samples-07472
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-samples-07473
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_MASK_EXT state and VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksEXT-None-09211
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to VK_TRUE, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawMeshTasksEXT-firstAttachment-07476
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic states enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then the last call to vkCmdSetColorBlendEnableEXT in the current command buffer prior to this drawing command must have set a value for all active color attachments

- VUID-vkCmdDrawMeshTasksEXT-firstAttachment-07478
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with the VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT dynamic states enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then the last call to vkCmdSetColorWriteMaskEXT in the current command buffer prior to this drawing command must have set a value for all active color attachments

- VUID-vkCmdDrawMeshTasksEXT-advancedBlendMaxColorAttachments-07480
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT and VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT dynamic states enabled, the current value of `rasterizerDiscardEnable` is VK_FALSE, and an active color attachment current value of `blendEnable` is VK_TRUE, then the number of active color attachments must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawMeshTasksEXT-None-10862
  If a graphics pipeline is bound was created with VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT , but not the VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for all active color attachments with the `blendEnable` current value of VK_TRUE

- VUID-vkCmdDrawMeshTasksEXT-rasterizerDiscardEnable-10863
  If a graphics pipeline is bound was created with VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT, but not the VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for all active color attachments with the `blendEnable` current value of VK_TRUE

- VUID-vkCmdDrawMeshTasksEXT-None-10864
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound was created with VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT and VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then either vkCmdSetColorBlendAdvancedEXT or vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for all active color attachments with the `blendEnable` current value of VK_TRUE

- VUID-vkCmdDrawMeshTasksEXT-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT query is active, and the bound graphics pipeline was created with VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state disabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07484
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and `sampleLocationsEnable` was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT then the current active depth attachment must have been created with the VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT bit set

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07485
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if `sampleLocationsEnable` was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07486
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state enabled and the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if `sampleLocationsEnable` was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07487
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT state enabled, and if `sampleLocationsEnable` was VK_TRUE in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT state disabled and the VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT state enabled, and the current value of `sampleLocationsEnable` is VK_TRUE, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksEXT-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to VK_TRUE, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current active color attachment

- VUID-vkCmdDrawMeshTasksEXT-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawMeshTasksEXT-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to VK_TRUE, then there must be an active color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

- VUID-vkCmdDrawMeshTasksEXT-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to VK_FALSE, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to VK_TRUE, then there must be an active color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of VK_FORMAT_R8_UINT, VK_FORMAT_R8_SINT, VK_FORMAT_R16_UINT, VK_FORMAT_R16_SINT, VK_FORMAT_R32_UINT, or VK_FORMAT_R32_SINT

- VUID-vkCmdDrawMeshTasksEXT-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV or VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-07492
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT dynamic state enabled, but not the VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-07493
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT and VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawMeshTasksEXT-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current `stippledLineEnable` state is VK_TRUE and the current `lineRasterizationMode` state is VK_LINE_RASTERIZATION_MODE_RECTANGULAR, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksEXT-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current `stippledLineEnable` state is VK_TRUE and the current `lineRasterizationMode` state is VK_LINE_RASTERIZATION_MODE_BRESENHAM, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksEXT-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current `stippledLineEnable` state is VK_TRUE and the current `lineRasterizationMode` state is VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksEXT-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT or VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT dynamic states enabled, and if the current `stippledLineEnable` state is VK_TRUE and the current `lineRasterizationMode` state is VK_LINE_RASTERIZATION_MODE_DEFAULT, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be VK_TRUE

- VUID-vkCmdDrawMeshTasksEXT-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawMeshTasksEXT-None-08877
  If a shader object is bound to the VK_SHADER_STAGE_FRAGMENT_BIT stage or a graphics pipeline is bound which was created with the VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT dynamic state enabled, and the current value of `rasterizerDiscardEnable` is VK_FALSE, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawMeshTasksEXT-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_VERTEX_BIT

- VUID-vkCmdDrawMeshTasksEXT-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT

- VUID-vkCmdDrawMeshTasksEXT-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT

- VUID-vkCmdDrawMeshTasksEXT-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_GEOMETRY_BIT

- VUID-vkCmdDrawMeshTasksEXT-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_FRAGMENT_BIT

- VUID-vkCmdDrawMeshTasksEXT-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_TASK_BIT_EXT

- VUID-vkCmdDrawMeshTasksEXT-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of VK_SHADER_STAGE_MESH_BIT_EXT

- VUID-vkCmdDrawMeshTasksEXT-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the VK_SHADER_STAGE_VERTEX_BIT or VK_SHADER_STAGE_MESH_BIT_EXT stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksEXT-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the VK_SHADER_STAGE_VERTEX_BIT stage, there must be no `VkShaderEXT` bound to either the VK_SHADER_STAGE_TASK_BIT_EXT stage or the VK_SHADER_STAGE_MESH_BIT_EXT stage

- VUID-vkCmdDrawMeshTasksEXT-None-08698
  If any graphics shader is bound which was created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag, then all shaders created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawMeshTasksEXT-None-08699
  If any graphics shader is bound which was created with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag, any stages in between stages whose shaders which did not create a shader with the VK_SHADER_CREATE_LINK_STAGE_BIT_EXT flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksEXT-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawMeshTasksEXT-None-08879
  All bound graphics shader objects must have either been created with the VK_SHADER_CREATE_DESCRIPTOR_HEAP_BIT_EXT flag set, or with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawMeshTasksEXT-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawMeshTasksEXT-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be VK_FALSE

- VUID-vkCmdDrawMeshTasksEXT-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with VK_DYNAMIC_STATE_STENCIL_WRITE_MASK set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawMeshTasksEXT-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT, and the format of any color attachment is VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, VK_COLOR_COMPONENT_B_BIT, and VK_COLOR_COMPONENT_A_BIT, or none of them

- VUID-vkCmdDrawMeshTasksEXT-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawMeshTasksEXT-None-09548
  If the current render pass was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` in the bound pipeline must match the value for the corresponding locations set currently in the current render pass instance

- VUID-vkCmdDrawMeshTasksEXT-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingInputAttachmentIndexInfo::`pColorAttachmentInputIndices` in the bound pipeline must match the value for the corresponding index set currently in the current render pass instance

- VUID-vkCmdDrawMeshTasksEXT-None-10927
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of VkRenderingInputAttachmentIndexInfo::`pDepthInputAttachmentIndex` in the bound pipeline must match the value set currently in the current render pass instance

- VUID-vkCmdDrawMeshTasksEXT-None-10928
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of VkRenderingInputAttachmentIndexInfo::`pStencilInputAttachmentIndex` in the bound pipeline must match the value set currently in the current render pass instance

- VUID-vkCmdDrawMeshTasksEXT-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT flag, the bound graphics pipeline must have been created with VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT

- VUID-vkCmdDrawMeshTasksEXT-None-09643
  If the bound graphics pipeline was created with VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT, the current render pass must have begun with vkCmdBeginRendering with the VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT flag

- VUID-vkCmdDrawMeshTasksEXT-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawMeshTasksEXT-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawMeshTasksEXT-multiviewPerViewViewports-12262
  If the `multiviewPerViewViewports` feature is enabled, then the index of the most significant bit in current render pass instance `viewMask` must be less than the current value of `viewportCount`

- VUID-vkCmdDrawMeshTasksEXT-multiviewPerViewViewports-12263
  If the `multiviewPerViewViewports` feature is enabled, then the index of the most significant bit in current render pass instance `viewMask` must be less than the current value of `scissorCount`

- VUID-vkCmdDrawMeshTasksEXT-flags-11521
  If current render pass instance was begun with vkCmdBeginRendering with VkRenderingInfo::`flags` which includes VK_RENDERING_FRAGMENT_REGION_BIT_EXT, and if sample shading is enabled (explicitly or implicitly), then the minimum fraction for sample shading must equal 0.0

- VUID-vkCmdDrawMeshTasksEXT-None-11522
  If the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, and the `dynamicRenderingUnusedAttachments` feature is not enabled, the graphics pipeline bound must have been created with a VkCustomResolveCreateInfoEXT

- VUID-vkCmdDrawMeshTasksEXT-None-11523
  If the current render pass instance was begun with vkCmdBeginRendering and does not contain a custom resolve, and the `dynamicRenderingUnusedAttachments` feature is not enabled, the graphics pipeline bound must not have been created with a VkCustomResolveCreateInfoEXT

- VUID-vkCmdDrawMeshTasksEXT-customResolve-11524
  If the current render pass instance was begun with vkCmdBeginRendering and vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, the graphics pipeline bound must have been created with VkCustomResolveCreateInfoEXT::`customResolve` as VK_TRUE

- VUID-vkCmdDrawMeshTasksEXT-customResolve-11525
  If the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, and vkCmdBeginCustomResolveEXT has not been recorded in the render pass instance, the graphics pipeline bound must have been created with VkCustomResolveCreateInfoEXT::`customResolve` as VK_FALSE

- VUID-vkCmdDrawMeshTasksEXT-None-11861
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, the bound graphics pipeline must have been created with a VkCustomResolveCreateInfoEXT::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawMeshTasksEXT-None-11862
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `resolveImageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-None-11863
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `resolveImageView` equal to VK_NULL_HANDLE must have the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats` used to create the bound pipeline equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-11864
  If the `dynamicRenderingUnusedAttachments` feature is enabled, the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `resolveImageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkCustomResolveCreateInfoEXT::`pColorAttachmentFormats`, if it exists, must be VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-None-11865
  If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->resolveImageView` was VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-None-11866
  If current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->resolveImageView` was not VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->resolveImageView`

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-11867
  If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->resolveImageView` was not VK_NULL_HANDLE, and the value of VkCustomResolveCreateInfoEXT::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->resolveImageView`, the value of the format must be VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-None-11868
  If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->resolveImageView` was VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-None-11869
  If current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->resolveImageView` was not VK_NULL_HANDLE, the value of VkCustomResolveCreateInfoEXT::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->resolveImageView`

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-11870
  If the current render pass instance was begun with vkCmdBeginRendering, it contains a custom resolve, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->resolveImageView` was not VK_NULL_HANDLE, and the value of VkCustomResolveCreateInfoEXT::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->resolveImageView`, the value of the format must be VK_FORMAT_UNDEFINED

- VUID-vkCmdDrawMeshTasksEXT-colorAttachmentCount-11871
  If the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0` and vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, then for each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE, the `resolveImageView` must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-pDepthAttachment-11872
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, and VkRenderingInfo::`pDepthAttachment->resolveImageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->resolveImageView`

- VUID-vkCmdDrawMeshTasksEXT-pStencilAttachment-11873
  If the current render pass instance was begun with vkCmdBeginRendering, vkCmdBeginCustomResolveEXT has been recorded in the render pass instance, VkRenderingInfo::`pStencilAttachment->resolveImageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->resolveImageView`

- VUID-vkCmdDrawMeshTasksEXT-customResolve-11529
  If a shader object is bound to the fragment stage, the current render pass instance was begun with vkCmdBeginRendering, a fragment density map attachment is active, and vkCmdBeginCustomResolveEXT has been called, then the fragment shader object bound must have been created with VkCustomResolveCreateInfoEXT::`customResolve` as VK_TRUE

- VUID-vkCmdDrawMeshTasksEXT-customResolve-11530
  If a shader object is bound to the fragment stage, the current render pass instance was begun with vkCmdBeginRendering and contains a custom resolve, a fragment density map attachment is active, and vkCmdBeginCustomResolveEXT has not yet been called, then the fragment shader object bound must have been created with VkCustomResolveCreateInfoEXT::`customResolve` as VK_FALSE

- VUID-vkCmdDrawMeshTasksEXT-flags-13361
  If there are any shader objects bound that were created with `flags` that includes the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR bit, then all bound shader objects must have been created with the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR bit

- VUID-vkCmdDrawMeshTasksEXT-flags-13362
  If there are any shader objects bound that were created with `flags` that includes the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR bit, then the pipeline layout of the bound descriptor sets must have been created with VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT set

- VUID-vkCmdDrawMeshTasksEXT-flags-13363
  If there are any shader objects bound that were created with `flags` that includes the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR bit, and any of the descriptor set layouts used to create the pipeline layout of the bound descriptor sets were created with any binding’s VkDescriptorSetLayoutBinding::`stageFlags` set with VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT, then there must be no binding with VkDescriptorSetLayoutBinding::`stageFlags` set with VK_SHADER_STAGE_TASK_BIT_EXT or VK_SHADER_STAGE_MESH_BIT_EXT

- VUID-vkCmdDrawMeshTasksEXT-flags-13364
  If there are any shader objects bound that were created with `flags` that includes both the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR and VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT bits, the pipeline layout of the bound descriptor sets must have been created with VK_PIPELINE_LAYOUT_CREATE_NO_TASK_SHADER_BIT_KHR set

- VUID-vkCmdDrawMeshTasksEXT-flags-13365
  If there are any shader objects bound that were created with `flags` that includes both the VK_SHADER_CREATE_INDEPENDENT_SETS_BIT_KHR and VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT bits, there must be no shader object bound to the VK_SHADER_STAGE_TASK_BIT_EXT stage

- VUID-vkCmdDrawMeshTasksEXT-stage-06480
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT

- VUID-vkCmdDrawMeshTasksEXT-pStages-10680
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must not have last bound the `pStages` element of VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT or VK_SHADER_STAGE_GEOMETRY_BIT with a valid shader object other than VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksEXT-None-07074
  Transform Feedback Queries must not be active

- VUID-vkCmdDrawMeshTasksEXT-None-07075
  Primitives Generated Queries must not be active

- VUID-vkCmdDrawMeshTasksEXT-pipelineStatistics-07076
  The `pipelineStatistics` member used to create any active Pipeline Statistics Query must not contain VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT, VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT, VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT, VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT, VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT, VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT, VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT, VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT, or VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT

- VUID-vkCmdDrawMeshTasksEXT-None-08694
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the VK_SHADER_STAGE_MESH_BIT_EXT stage, and that `VkShaderEXT` was created without the VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT flag, a valid `VkShaderEXT` must be bound to the VK_SHADER_STAGE_TASK_BIT_EXT stage

- VUID-vkCmdDrawMeshTasksEXT-None-08695
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the VK_SHADER_STAGE_MESH_BIT_EXT stage, and that `VkShaderEXT` was created with the VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT flag, there must be no `VkShaderEXT` bound to the VK_SHADER_STAGE_TASK_BIT_EXT stage

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07322
  If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS contains a shader using the `TaskEXT` `Execution` `Model`, `groupCountX` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxTaskWorkGroupCount`[0]

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07323
  If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS contains a shader using the `TaskEXT` `Execution` `Model`, `groupCountY` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxTaskWorkGroupCount`[1]

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07324
  If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS contains a shader using the `TaskEXT` `Execution` `Model`, `groupCountZ` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxTaskWorkGroupCount`[2]

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07325
  If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS contains a shader using the `TaskEXT` `Execution` `Model`, The product of `groupCountX`, `groupCountY` and `groupCountZ` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxTaskWorkGroupTotalCount`

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07326
  If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS does not contain a shader using the `TaskEXT` `Execution` `Model`, `groupCountX` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxMeshWorkGroupCount`[0]

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07327
  If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS does not contain a shader using the `TaskEXT` `Execution` `Model`, `groupCountY` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxMeshWorkGroupCount`[1]

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07328
  If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS does not contain a shader using the `TaskEXT` `Execution` `Model`, `groupCountZ` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxMeshWorkGroupCount`[2]

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07329
  If the current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS does not contain a shader using the `TaskEXT` `Execution` `Model`, The product of `groupCountX`, `groupCountY` and `groupCountZ` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxMeshWorkGroupTotalCount`

- VUID-vkCmdDrawMeshTasksEXT-MeshEXT-07087
  The current pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS must contain a shader stage using the `MeshEXT` `Execution` `Model`

Valid Usage (Implicit)

- VUID-vkCmdDrawMeshTasksEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawMeshTasksEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawMeshTasksEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support VK_QUEUE_GRAPHICS_BIT operations

- VUID-vkCmdDrawMeshTasksEXT-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawMeshTasksEXT-suspended
  This command must not be called between suspended render pass instances

- VUID-vkCmdDrawMeshTasksEXT-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | VK_QUEUE_GRAPHICS_BIT | Action

Conditional Rendering

vkCmdDrawMeshTasksEXT is affected by conditional rendering

## See Also

VK_EXT_mesh_shader, VkCommandBuffer

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0