VkPhysicalDeviceMultiviewFeatures(3)

# VkPhysicalDeviceMultiviewFeatures(3) Manual Page

## Name

VkPhysicalDeviceMultiviewFeatures - Structure describing multiview features that can be supported by an implementation

## C Specification

The `VkPhysicalDeviceMultiviewFeatures` structure is defined as:

    // Provided by VK_VERSION_1_1
    typedef struct VkPhysicalDeviceMultiviewFeatures {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           multiview;
        VkBool32           multiviewGeometryShader;
        VkBool32           multiviewTessellationShader;
    } VkPhysicalDeviceMultiviewFeatures;

    // Provided by VK_KHR_multiview
    // Equivalent to VkPhysicalDeviceMultiviewFeatures
    typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR;

## Members

This structure describes the following features:

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

## Description

- `multiview` specifies whether the implementation supports multiview rendering within a render pass. If this feature is not enabled, the view mask of each subpass must always be zero.

- `multiviewGeometryShader` specifies whether the implementation supports multiview rendering within a render pass, with geometry shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include a geometry shader.

- `multiviewTessellationShader` specifies whether the implementation supports multiview rendering within a render pass, with tessellation shaders. If this feature is not enabled, then a pipeline compiled against a subpass with a non-zero view mask must not include any tessellation shaders.

If the `VkPhysicalDeviceMultiviewFeatures` structure is included in the `pNext` chain of the VkPhysicalDeviceFeatures2 structure passed to vkGetPhysicalDeviceFeatures2, it is filled in to indicate whether each corresponding feature is supported. If the application wishes to use a VkDevice with any features described by `VkPhysicalDeviceMultiviewFeatures`, it must add an instance of the structure, with the desired feature members set to VK_TRUE, to the `pNext` chain of VkDeviceCreateInfo when creating the VkDevice.

Valid Usage

- VUID-VkPhysicalDeviceMultiviewFeatures-multiviewGeometryShader-00580
  If `multiviewGeometryShader` is enabled then `multiview` must also be enabled

- VUID-VkPhysicalDeviceMultiviewFeatures-multiviewTessellationShader-00581
  If `multiviewTessellationShader` is enabled then `multiview` must also be enabled

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceMultiviewFeatures-sType-sType
  `sType` must be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES

Structure Chaining

Extends the structures

  - VkDeviceCreateInfo

  - VkPhysicalDeviceFeatures2

## See Also

VK_KHR_multiview, VK_VERSION_1_1, VkBool32, VkStructureType

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0