vkCmdSetDepthClampRangeEXT(3)

# vkCmdSetDepthClampRangeEXT(3) Manual Page

## Name

vkCmdSetDepthClampRangeEXT - Set the viewport depth clamp range dynamically for a command buffer

## C Specification

To dynamically set the viewport depth clamp range parameters, call:

    // Provided by VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_control with VK_EXT_shader_object
    void vkCmdSetDepthClampRangeEXT(
        VkCommandBuffer                             commandBuffer,
        VkDepthClampModeEXT                         depthClampMode,
        const VkDepthClampRangeEXT*                 pDepthClampRange);

## Parameters

- `commandBuffer` is the command buffer into which the command will be recorded.

- `depthClampMode` determines how the clamp range is determined for each viewport.

- `pDepthClampRange` sets the depth clamp range for all viewports if `depthClampMode` is VK_DEPTH_CLAMP_MODE_USER_DEFINED_RANGE_EXT.

## Description

This command sets the viewport depth clamp range for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`. Otherwise, this state is specified by the VkPipelineViewportDepthClampControlCreateInfoEXT::`depthClampMode` value used to create the currently active pipeline.

Valid Usage

- VUID-vkCmdSetDepthClampRangeEXT-pDepthClampRange-09647
  If `depthClampMode` is VK_DEPTH_CLAMP_MODE_USER_DEFINED_RANGE_EXT, then `pDepthClampRange` must be a valid pointer to a valid `VkDepthClampRangeEXT` structure

Valid Usage (Implicit)

- VUID-vkCmdSetDepthClampRangeEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdSetDepthClampRangeEXT-depthClampMode-parameter
  `depthClampMode` must be a valid VkDepthClampModeEXT value

- VUID-vkCmdSetDepthClampRangeEXT-pDepthClampRange-parameter
  If `pDepthClampRange` is not `NULL`, `pDepthClampRange` must be a valid pointer to a valid VkDepthClampRangeEXT structure

- VUID-vkCmdSetDepthClampRangeEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdSetDepthClampRangeEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support VK_QUEUE_GRAPHICS_BIT operations

- VUID-vkCmdSetDepthClampRangeEXT-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | VK_QUEUE_GRAPHICS_BIT | State

Conditional Rendering

vkCmdSetDepthClampRangeEXT is not affected by conditional rendering

## See Also

VK_EXT_depth_clamp_control, VK_EXT_shader_object, VkCommandBuffer, VkDepthClampModeEXT, VkDepthClampRangeEXT

## Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2026 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0