C Specification
The VkDescriptorMappingSourceShaderRecordIndexEXT structure is defined
as:
// Provided by VK_EXT_descriptor_heap
typedef struct VkDescriptorMappingSourceShaderRecordIndexEXT {
uint32_t heapOffset;
uint32_t shaderRecordOffset;
uint32_t heapIndexStride;
uint32_t heapArrayStride;
const VkSamplerCreateInfo* pEmbeddedSampler;
VkBool32 useCombinedImageSamplerIndex;
uint32_t samplerHeapOffset;
uint32_t samplerShaderRecordOffset;
uint32_t samplerHeapIndexStride;
uint32_t samplerHeapArrayStride;
} VkDescriptorMappingSourceShaderRecordIndexEXT;
Members
-
heapOffsetis a constant byte offset added to the heap address for the mapped resource or sampler. -
shaderRecordOffsetis an index into shader record data where an index into the heap for the mapped resource will be retrieved. -
heapIndexStrideis a constant byte stride that multiplies the index in shader record data. -
heapArrayStrideis a constant byte stride that multiplies the shader binding and array index. -
pEmbeddedSampleris an optional VkSamplerCreateInfo structure specifying a sampler to embed into the shader, in place of looking the sampler up in a heap. -
useCombinedImageSamplerIndexspecifies whether the generated index value will be decoded as two packed indices if the mapped resource is anOpTypeSampledImage. -
samplerHeapOffsetis used only when mapping a combined image sampler, used in place ofheapOffsetto retrieve the sampler. -
samplerShaderRecordOffsetis used only when mapping a combined image sampler, used in place ofshaderRecordOffsetto retrieve the sampler. -
samplerHeapIndexStrideis used only when mapping a combined image sampler, used in place ofheapIndexStrideto retrieve the sampler. -
samplerHeapArrayStrideis used only when mapping a combined image sampler, used in place ofheapArrayStrideto retrieve the sampler.
Description
Resources using this mapping will be backed by a descriptor in the heap, at an offset calculated as
-
shaderRecordIndex = ((uint32_t*)pShaderRecordData)[shaderRecordOffset/4]
-
shaderIndex = (Binding - firstBinding) + arrayIndex
-
offset = heapOffset + (shaderRecordIndex × heapIndexStride) + (shaderIndex × heapArrayStride)
where Binding is the binding value in the shader, arrayIndex is the index into the array if the shader binding is declared as an array, and pShaderRecordData is the set of shader record data accessible to the shader.
If the mapped resource is a OpTypeSampledImage, offset is instead
calculated for the sampler as
-
samplerShaderRecordIndex = ((uint32_t*)pShaderRecordData)[samplerShaderRecordOffset/4]
-
offset = samplerHeapOffset + (samplerShaderRecordIndex × samplerHeapIndexStride) + (shaderIndex × samplerHeapArrayStride)
If useCombinedImageSamplerIndex is VK_TRUE, and the mapped
resource is a OpTypeSampledImage, shaderRecordIndex and
samplerShaderRecordIndex in the above equations are instead calculated
as
-
shaderRecordIndex = ((uint32_t*)pShaderRecordData)[shaderRecordOffset/4] & 0xFFFFF
-
samplerShaderRecordIndex = (((uint32_t*)pShaderRecordData)[shaderRecordOffset/4] >> 20) & 0xFFF
If the mapped resource is a OpTypeSampler or OpTypeSampledImage,
and pEmbeddedSampler is not NULL, the specified embedded sampler
will be used rather than accessing the sampler heap.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.